Realms of Arkovia
πΊοΈ Realms of Arkovia World Map
Select a realm, review its danger level, then enter Discord to launch the matching command.
Login with Discord to begin your adventure.
Login with DiscordDiscord Mission Service
Mission Status
Public map preview. Login with Discord to begin your adventure and launch missions.
Realm Selector
Special Dungeon Gates
Wilds and Dungeon Gate sit at the center. The eight key-gated special realms orbit the map edge.
Story Journal
Saga Progress
Story Dungeons begin from the World Map. Use the journal for campaign progress and archives.
Adventure Log
Recent Adventures
Your latest Discord bot mission history appears here after adventures complete.
Select a region on the map to view details.
Special Dungeon Realm
Arcane Convergence
A nexus of unstable leyline power where prism sigils bend arcane rewards.
Story Dungeon
Arcane Convergence β’ The Seven-Angled Vault
Requires Arcane Key
Beneath Arcane Convergence, a buried navigation engine uses magical relationships as coordinates. The Deepbound Regent has corrupted the engine so that bonded travelers are classified as unstable variables and forced onto separate paths.
Login with Discord to open your Story Journal.
Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Arcane Sparks
- Boosted rewards based on key multiplier
Special Key
- ποΈ Required Key: Arcane Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Arcane Convergence, the Leyline Crucible, the Prism Sigil Vault
Special Dungeon Realm
Verdant Trial
An overgrown trial realm guarded by rootbound paths and emerald wild magic.
Story Dungeon
Verdant Trial β’ The Rootbound Sanctuary
Requires Nature Key
Deep beneath Tralia Forest, a sanctuary built to shelter familiars has become a living prison. Its guardian draws companions below 'for their safety' and binds them into roots that silence their choices.
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Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Verdant Essence
- Boosted rewards based on key multiplier
Special Key
- πΏ Required Key: Nature Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Verdant Trial, the Rootbound Glade, the Emerald Wildgate
Special Dungeon Realm
Destruction Crucible
A ruinforge arena of flame, ash, and destructive special dungeon pressure.
Story Dungeon
Destruction Crucible β’ The Underforge of Stolen Making
Requires Destruction Key
The deepest underforge is not only melting weapons and tools; it is burning away the memory of how they were made. The Regent intends to make surface communities dependent by erasing the knowledge that lets them rebuild.
Login with Discord to open your Story Journal.
Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Ember Scales
- Boosted rewards based on key multiplier
Special Key
- π₯ Required Key: Destruction Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Destruction Crucible, the Ruinforge Depths, the Cinderfall Bastion
Special Dungeon Realm
Dragonbone Crucible
A dragonfire crucible where ember hoards and ash crypts test endgame power.
Story Dungeon
Dragonbone Crucible β’ The Broodvault Below
Requires Dragon Key
An ancient dragon refuge beneath Arkovia has been converted into a command vault. Bone wards meant to protect eggs and hatchlings now compel every dragon presence to submit.
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Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Ember Scales
- Boosted rewards based on key multiplier
Special Key
- π Required Key: Dragon Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Dragonbone Crucible, the Emberwyrm Pit, the Ashen Hoard Crypt
Special Dungeon Realm
Obsidian Gate Trial
A blackglass gate realm carved from obsidian thresholds and umbral bastions.
Story Dungeon
Obsidian Gate Trial β’ The Court Beneath Blackglass
Requires Obsidian Key
A buried court has already judged every bond in Arkovia using testimony written only by the Regent. Its blackglass verdicts turn silence into consent and separation into law.
Login with Discord to open your Story Journal.
Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Obsidian Fragments
- Boosted rewards based on key multiplier
Special Key
- πͺ¨ Required Key: Obsidian Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Obsidian Gate Trial, the Blackglass Threshold, the Umbral Bastion
Special Dungeon Realm
Sunken Archive Challenge
A drowned archive of whispering script, sealed chambers, and ancient knowledge.
Story Dungeon
Sunken Archive Challenge β’ The Drowned Record Hall
Requires Archive Key
The oldest surviving record hall lies below Arkovia's water table. Its Registrar claims ownership over every memory stored there and has erased the parts of the Eightfold Accord that contradict the Regent.
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Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Ancient Tomes
- Boosted rewards based on key multiplier
Special Key
- π Required Key: Archive Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Sunken Archive Challenge, the Whispering Scriptorium, the Drowned Athenaeum
Special Dungeon Realm
Catacomb Ascension
A crypt ascent through silent ossuaries and the Forgotten Kingβs Tomb.
Story Dungeon
Catacomb Ascension β’ The Inverted Sepulcher
Requires Catacomb Key
An inverted catacomb traps the echoes of familiar bonds inside memorial lanterns. Its Cantor turns grief into chains, arguing that no living companion should ever be allowed to leave again.
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Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Catacomb Bones
- Boosted rewards based on key multiplier
Special Key
- 𦴠Required Key: Catacomb Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Catacomb Ascension, the Silent Ossuary, the Forgotten Kingβs Tomb
Special Dungeon Realm
Ancient Key Trial
An ancient stone gate trial leading through hollow citadels and realmstone catacombs.
Story Dungeon
Ancient Key Trial β’ The Accord Vault
Requires Ancient Key
The deepest vault in the Underways holds the original Eightfold Accord. The Deepbound Regent has arranged the seven restored principles into a final mechanism meant to sever every bond 'for the safety of all familiars.'
Login with Discord to open your Story Journal.
Special Dungeon Run
Special Dungeon Actions
/specialdungeon
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Catacomb Bones
- Boosted rewards based on key multiplier
Special Key
- ποΈ Required Key: Ancient Key
- Owned: 0
- Status: π Locked
- Craft this key to unlock this realm.
- Locations: the Ancient Key Trial, the Hollow Citadel Dungeon, the Realmstone Catacombs
Exploration & Crawler Region
Wilds of Arkovia
The central wilderness where adventurers scout, gather momentum, and push crawler progress.
Region Mission
Mission Actions
/explore
/crawl
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
- Catacomb Bones
- Pending crawl rewards
Area Access
- No crafted key required.
- Locations: the Wilds of Arkovia, the old roads, the crawler paths
Wilds Expedition
Crawl Expedition
Login and verify your wallet to view crawl session status.
Regular Dungeon Region
Dungeon Gate
The main dungeon gate for standard dungeon runs before attempting key-gated special realms.
Region Mission
Mission Actions
Possible Loot
- Ancient Coins
- Arcane Dust
- Realm Crystals
- Dragon Shards
- Lost Relics
Area Access
- No crafted key required.
- Locations: the Dungeon Gate, the entry hall, the lower keep